Godot MCP (yanhuifair/Godot-MCP) is an MCP server listed on the M8ven Trust Index. M8ven has not graded it: there is no public source to read and no endpoint we can reach, so there is nothing for us to inspect. No publisher has claimed this listing.
Model Context Protocol server for Godot Engine providing 279 tools across 26 categories for AI assistants to read, inspect, and modify Godot projects via stdio transport.
Emerging. No concerning findings. Grades remain capped until the project builds reputation through adoption. Grades reflect the full trust pyramid: code, verification depth, and reputation. New projects cap at C until adoption is earned.
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yanhuifair
Source: Glama
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Disclosed vulnerabilities in this server's declared npm dependencies (via OSV). Whether each is reachable depends on the installed versions.
When Vitest UI server is listening, arbitrary file can be read and executed
GODOT_MCP_READ_ONLYtrue — enable read-only mode (rejects 218 write/side-effect tools)GODOT_MCP_TOKENOptional token auth: Set to require a bearer token on HTTP (/mcp, /sse) and an auth handshake on the plugin TCP bridge; non-loopback HTTP binds are refused without itGODOT_PATHGodot binary not found Set the environment variable to your Godot executable. See [Environment Variables](#environment-variables).Tool annotations
No tools have read-only/destructive annotations
Add readOnlyHint or destructiveHint annotations to every tool so hosts can warn users before invoking.
All four hints declared on every tool
386/386 tools missing one or more hints — list_project_files (missing: readOnlyHint, destructiveHint, idempotentHint, openWorldHint); read_project_config (missing: readOnlyHint, destructiveHint, idempotentHint, openWorldHint); search_in_project (missing: readOnlyHint, destructiveHint, idempotentHint, openWorldHint), +383 more. OpenAI's directory rejects tools where any of the four hints are missing or non-boolean.
For every tool, set all four hints (readOnlyHint, destructiveHint, idempotentHint, openWorldHint) to explicit true/false values that match the handler’s actual behaviour.
Shell command execution
1 call in production code run through a shell (src/utils/godot_cli.ts:84)
Prefer library functions over shell-outs. If you must shell out, ensure all inputs are properly escaped.
Dev dependencies
1 critical/high in dev-only deps (does not ship to users)
Upgrade dev dependencies when convenient.
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