ReforgerForge MCP (wastelandgoats/reforger-forge-mcp) is an MCP server listed on the M8ven Trust Index. It scores 50 out of 100, grade D. It declares 50 tools. No publisher has claimed this listing.
Enables AI-powered modding for Arma Reforger with 50 tools for API search, code generation, project scaffolding, and Workbench control.
Caution. Specific findings reduced this grade. They are listed on the page. Grades reflect the full trust pyramid: code, verification depth, and reputation. New projects cap at C until adoption is earned.
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The grade above is for the source repository. Registries can serve a different version, so we mark the ones we were not able to read.
These names and descriptions are the publisher's own, read from the source code. We print them as written. Our assessment is the findings above, not this list.
animation_graphapi_searchSearch the Enfusion / Arma Reforger script API by class name, method name, or keyword. Results automatically include inherited methods from parent classes, detect enum-like constant classes (use type: 'enum'), and show related sibling classes from the same API group. Use format: 'tree' with class se…
asset_searchbuilding_setupcomponent_searchSearch for Enfusion ScriptComponent descendants — the building blocks you attach to entities in prefabs. Filter by category (character, vehicle, weapon, damage, inventory, ai, ui, editor, camera, sound, general) and/or by event handler name (e.g., 'OnPlayerConnected', 'EOnFrame', 'OnDamage'). Use th…
config_createCreate a config (.conf) file for an Arma Reforger mod. Generates faction definitions, mission headers, entity catalogs, and editor placeables in valid Enfusion text format.
game_browsegame_duplicategame_readlayout_createCreate a UI layout (.layout) file for an Arma Reforger mod. Generates a properly structured layout with widgets in valid Enfusion text serialization format. Use for HUD elements, menus, dialogs, and custom UI.
modManage Arma Reforger addons: build with the Workbench CLI, scaffold a new addon, or validate an existing addon without building.
prefabprojectBrowse, read, or write files in an Arma Reforger Workbench project directory. Use action='browse' to list files, action='read' to read a file, action='write' to write a file.
scenario_create_conflictscript_createCreate a new Enforce Script (.c) file for an Arma Reforger mod. Generates a properly structured script from a template with correct class hierarchy and method stubs. When parentClass is specified and no explicit methods are given, automatically looks up overridable methods from the API index.
server_configGenerate a dedicated server config (server.json) for testing an Arma Reforger mod locally. Configures ports, mod list, scenario, and game properties.
wb_clipboardClipboard operations in the World Editor. Copy, cut, paste, paste at cursor, duplicate selected entities, or check if clipboard has content. Paste/cut/duplicate only work in edit mode.
wb_componentManage components on an entity in the World Editor. Add, remove, or list components attached to an entity. Add/remove only work in edit mode.
wb_connectTest connection to Arma Reforger Workbench. Returns connection status and current editor mode. Use this to verify Workbench is running with the NET API enabled.
wb_diagnosewb_playSwitch Workbench to game (play) mode. Compiles scripts and launches the world for testing. Equivalent to pressing Play in the World Editor. Requires edit mode.
wb_stopStop game mode and return to the World Editor. Equivalent to pressing Stop in the World Editor. Requires play mode.
wb_saveSave the current world in the World Editor. Optionally save to a new path (Save As). Only works in edit mode.
wb_undo_redoUndo or redo the last action in the World Editor.
wb_open_resourceOpen a resource file in the appropriate Workbench editor (e.g., a .et prefab in the Prefab Editor, a .c script in the Script Editor).
wb_entity_createCreate a new entity in the World Editor from a prefab. Optionally set position, rotation, name, and target layer. Only works in edit mode (not play mode).
wb_entity_deleteDelete an entity from the World Editor by name. Only works in edit mode.
wb_entity_listList entities in the current world. Supports pagination and optional name filtering.
wb_entity_inspectGet detailed information about a specific entity, including its components, properties, position, and children. Identify by name or index.
wb_entity_modifyModify an entity in the World Editor. Supports moving, rotating, renaming, reparenting, and setting or clearing component properties. Only works in edit mode.
wb_entity_selectManage entity selection in the World Editor. Select, deselect, clear selection, or get the current selection.
wb_entity_duplicatewb_execute_actionwb_knowledgewb_launchwb_cleanupwb_layersManage layers in the World Editor. List layers, create/delete layers, rename, set active layer, query visibility, get layer info, or toggle lock. Create/delete/rename/toggleLock only work in edit mode.
wb_localizationManage localization entries in the Workbench Localization Editor. Insert, delete, or modify string table entries, or get the full localization table.
wb_prefabsPrefab operations in the Workbench. Create entity templates, save prefab changes, look up prefab GUIDs, or locate prefabs by path. createTemplate/save only work in edit mode.
wb_projectsQuery project information from the Workbench. List all loaded addon projects, locate a specific project by name, or open a .gproj to load it into Workbench.
wb_reloadReload scripts or plugins in the Workbench. Use after editing .c script files or Workbench plugins to pick up changes without restarting.
wb_resourcesManage Workbench resources. Register new resources, rebuild resource databases, get resource info, or open a resource in its editor.
scenario_createwb_script_editorInteract with the Workbench Script Editor. Get the current file, read/write individual lines, insert new lines, remove lines, or get the total line count.
wb_stateGet a full snapshot of the current Workbench state. Returns mode (edit/play), entity count, selected entity count and names, terrain bounds, sub-scene, and prefab edit status.
wb_terrainQuery terrain information. Get the terrain height at a world coordinate or get the world bounds (min/max extents).
wb_validateValidate a material or texture resource using the Workbench's built-in validators. Returns validation errors and warnings.
wiki_readwiki_searchworkshop_infoDisclosed vulnerabilities in this server's declared npm dependencies (via OSV). Whether each is reachable depends on the installed versions.
When Vitest UI server is listening, arbitrary file can be read and executed
Vitest allows Remote Code Execution when accessing a malicious website while Vitest API server is listening
ENFUSION_DEFAULT_MODENFUSION_EXTRACTED_PATHENFUSION_GAME_PATH"": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Arma Reforger",ENFUSION_MCP_DATA_DIRENFUSION_MCP_DEBUGENFUSION_PROJECT_PATH"": "C:\\Users\\YOU\\Documents\\My Games\\ArmaReforgerWorkbench\\addons"ENFUSION_WORKBENCH_HOSTNET API host 127.0.0.1ENFUSION_WORKBENCH_PATH"": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Arma Reforger Tools",ENFUSION_WORKBENCH_PORTNET API port 5775REFORGER_FORGE_DEBUGEnable debug logging offDependencies
10 dependencies, 1 flagged: playwright
Tool annotations
No tools have read-only/destructive annotations
Add readOnlyHint or destructiveHint annotations to every tool so hosts can warn users before invoking.
All four hints declared on every tool
50/50 tools missing one or more hints — animation_graph (missing: readOnlyHint, destructiveHint, idempotentHint, openWorldHint); api_search (missing: readOnlyHint, destructiveHint, idempotentHint, openWorldHint); asset_search (missing: readOnlyHint, destructiveHint, idempotentHint, openWorldHint), +47 more. OpenAI's directory rejects tools where any of the four hints are missing or non-boolean.
For every tool, set all four hints (readOnlyHint, destructiveHint, idempotentHint, openWorldHint) to explicit true/false values that match the handler’s actual behaviour.
Destructive tools are labelled
1 tool perform destructive updates without destructiveHint — scenario_create_conflict deletes at line 212 (unlinkSync(p))
Add destructiveHint:true to any tool whose handler calls .delete(), .upsert(), .update(), unlink, rm, DELETE, DROP, REPLACE INTO, or any operation that overwrites existing data.
Descriptions match behaviour
1 tool describes read intent but its handler mutates — server_config (line 105: writeFileSync(targetPath, content, "utf-8"))
Rename the tool, rewrite the description, or move the side-effect into a separate clearly-named tool.
Tool inputs are validated
46/50 tool handlers declare input schemas (92%)
Declare an inputSchema with zod/joi/yup on every tool definition.
Tool handlers catch errors
43/50 tool handlers wrap calls in try/catch (86%)
Wrap each tool handler body in try/catch and return a structured error response.
Tool test coverage
Only 2/50 tools referenced in tests (4%)
Write tests that reference each tool by name so every tool has at least one test.
Tests pass
npm test failed — tests do not pass
Make sure npm test runs cleanly. Common cause: missing build step or missing env vars.
Shell command execution
14 child_process calls — runs shell commands
Prefer library functions over shell-outs. If you must shell out, ensure all inputs are properly escaped.
Dev dependencies
2 critical/high in dev-only deps (does not ship to users)
Upgrade dev dependencies when convenient.
Tool description accuracy
server_config: description implies read-only but handler writes/deletes/executes
Update tool descriptions to accurately reflect all capabilities — especially write, delete, or execute operations.
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