Enables AI assistants to control and automate Unreal Engine through a native C++ Automation Bridge plugin. It supports a comprehensive range of tasks including asset management, actor manipulation, editor control, and blueprint graph editing.
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process.env. You'll be asked to provide them before it can run.ASSET_LIST_TTL_MSELICITATION_TIMEOUT_MSGRAPHQL_ALLOW_REMOTEGRAPHQL_CORS_CREDENTIALSGRAPHQL_CORS_ORIGINGRAPHQL_ENABLEDGRAPHQL_HOSTGRAPHQL_PATHGRAPHQL_PORTLOGLEVELLOG_LEVEL— info # debug info warn errorMCP_AUTOMATION_ALLOW_NON_LOOPBACKMCP_AUTOMATION_BRIDGE_ENABLEDMCP_AUTOMATION_CAPABILITY_TOKENMCP_AUTOMATION_CLIENT_HOSTMCP_AUTOMATION_CLIENT_PORTMCP_AUTOMATION_HOSTMCP_AUTOMATION_MAX_AUTOMATION_REQUESTS_PER_MINUTEMCP_AUTOMATION_MAX_MESSAGES_PER_MINUTEMCP_AUTOMATION_PLUGIN_CREATE_TIMEOUT_MSMCP_AUTOMATION_REQUEST_TIMEOUT_MSMCP_AUTOMATION_SCS_TIMEOUT_MSMCP_AUTOMATION_SERVER_LEGACYMCP_AUTOMATION_USE_TLSMCP_AUTOMATION_WS_HOSTMCP_AUTOMATION_WS_PORTMCP_AUTOMATION_WS_PORTSMCP_AUTOMATION_WS_PROTOCOLSMCP_ELICITATION_TIMEOUT_MSMCP_ENV_DEFAULT_SKYLIGHT_INTENSITYMCP_ENV_DEFAULT_SUN_INTENSITYMCP_ENV_DEFAULT_TIME_OF_DAYMCP_METRICS_HOSTMCP_METRICS_PORTMCP_SERVER_NAMEMCP_SERVER_VERSIONMOCK_UNREAL_CONNECTIONPROMETHEUS_PORTUE_EDITOR_EXEUE_ENGINE_PATHUE_PROJECT_PATH— "": "C:/Path/To/YourProject",UE_SCREENSHOT_DIRUNREAL_CONNECTION_TIMEOUTUNREAL_ENGINE_PATHUNREAL_MCP_AUTO_BUILDUNREAL_MCP_FORCE_DISTUNREAL_MCP_NO_AUTO_BUILDUNREAL_MCP_SERVER_ARGSUNREAL_MCP_SERVER_CMDUNREAL_MCP_SERVER_CWDUNREAL_MCP_TEST_CALL_TIMEOUT_MSUNREAL_MCP_TEST_CASE_TIMEOUT_MSUNREAL_MCP_TEST_CLIENT_TIMEOUT_MSUNREAL_MCP_TEST_LOG_RESPONSESUNREAL_MCP_TEST_RESPONSE_MAX_CHARSUNREAL_MCP_TEST_THROTTLE_MSUNREAL_MCP_WAIT_PORT_MS[](https://m8ven.ai/mcp/topdev424-mcp-server-unreal-engine-1mzxsw)