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4 days ago
glama

godot-mcp-bridge

Let Claude, Cursor, or any MCP-compatible AI work inside your Godot project: read and edit scenes, write and validate scripts, run the game, drive it, and read the errors — without copy-pasting anything.

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// key findings
No credential exfiltration, no sensitive file access, no obfuscation
Static analysis found nothing flowing your secrets to unexpected places.
Open source with a license and README
Anyone can audit the code, the license is declared, and the publisher documents what it does.
🔐
You'll be asked for 1 credential: GODOT_MCP_SECRET
These are read from process.env at runtime. Make sure you trust where they’ll be sent.
// required environment variables
This server reads these from process.env. You'll be asked to provide them before it can run.
configGODOT_MCP_DAP_PORT
configGODOT_MCP_HTTP_PORT
configGODOT_MCP_IDLE_TIMEOUT_MS
configGODOT_MCP_LSP_PORT
configGODOT_MCP_PORTserver and editor Port for the bridge. Give each project its own.
configGODOT_MCP_PROJECTserver Absolute path of the project this server serves. Any editor with a different project open is refused.
configGODOT_MCP_REQUIRE_CONFIRMOpt-in confirmation gate — set =true and operations with
🔐 secretGODOT_MCP_SECRET
configGODOT_MCP_TIMEOUT_MS
// full audit trail
The full breakdown of what we checked, the deductions that landed, the network hosts, the dependency advisories, and concrete fix guidance is available to verified publishers.
// improvement guidance — verified publishers only
We have 1 concrete improvement we can share with the publisher of this MCP. Each comes with specific guidance to raise the trust score.
// embed badge in your README
[![M8ven Score](https://m8ven.ai/badge/mcp/tomaslucasutn-godot-mcp-bridge-4ms124)](https://m8ven.ai/mcp/tomaslucasutn-godot-mcp-bridge-4ms124)
commit: 41388bfb1044f66053b3483ee9f03f6573bcec0c
code hash: 8e4412f976b535bbbda8e653526f6009db97dfb600b082cf63a82ed0048387fa
verified: 7/27/2026, 10:23:31 AM
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