41
grade D
10 days ago
glama

GameDevBench MCP

Enables LLM agents to capture screenshots and visualize runtime behavior within the Godot game engine for game development benchmarking. It utilizes AppleScript to provide display capture functionality for agents running on macOS.

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// key findings
No credential exfiltration, no sensitive file access, no obfuscation
Static analysis found nothing flowing your secrets to unexpected places.
🔐
You'll be asked for 1 credential: S3_PRIVATE_SECRET_ACCESS_KEY
These are read from process.env at runtime. Make sure you trust where they’ll be sent.
// required environment variables
This server reads these from process.env. You'll be asked to provide them before it can run.
configBUNDLE_TIMEOUT
configBUNDLE_WORK_DIR
configPORT
configS3_PRIVATE_ACCESS_KEY_ID
configS3_PRIVATE_REGION
🔐 secretS3_PRIVATE_SECRET_ACCESS_KEY
// full audit trail
The full breakdown of what we checked, the deductions that landed, the network hosts, the dependency advisories, and concrete fix guidance is available to verified publishers.
// improvement guidance — verified publishers only
We have 2 concrete improvements we can share with the publisher of this MCP. Each comes with specific guidance to raise the trust score.
// embed badge in your README
[![M8ven Score](https://m8ven.ai/badge/mcp/seeleai-gamedevbench-mcp-1mc3fy)](https://m8ven.ai/mcp/seeleai-gamedevbench-mcp-1mc3fy)
commit: a1076ed2e60258f7834602eabeecdcd8c6787fe9
code hash: 42cb3381a6a99437ab46d805b3b422f35364d49322a294e87b01e0ebc7400316
verified: 4/11/2026, 2:29:18 PM
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