Enables LLM agents to capture screenshots and visualize runtime behavior within the Godot game engine for game development benchmarking. It utilizes AppleScript to provide display capture functionality for agents running on macOS.
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process.env. You'll be asked to provide them before it can run.BUNDLE_TIMEOUTBUNDLE_WORK_DIRPORTS3_PRIVATE_ACCESS_KEY_IDS3_PRIVATE_REGIONS3_PRIVATE_SECRET_ACCESS_KEY[](https://m8ven.ai/mcp/seeleai-gamedevbench-mcp-1mc3fy)