Godot MCP Server (ricky-yosh/godot-mcp-server) is an MCP server listed on the M8ven Trust Index. It scores 56 out of 100, grade D. It declares 16 tools. No publisher has claimed this listing.
Connects Claude directly to Godot 4 projects to read and manipulate scenes, nodes, scripts, and assets within the editor. It enables real-time scene tree management, script editing, and resource configuration through a local Node.js bridge and GDScript plugin.
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The grade above is for the source repository. Registries can serve a different version, so we mark the ones we were not able to read.
These names and descriptions are the publisher's own, read from the source code. We print them as written. Our assessment is the findings above, not this list.
godot_list_filesLists files in the Godot project filesystem under a given directory. Args: - directory (string, optional): res:// directory path (default: "res://") - filter_type (string, optional): Filter by extension e.g. "tscn", "gd", "png", "tres". Omit for all. - recursive (boolean, optional): Include s…
godot_get_resourceReturns metadata about a specific resource file (texture, audio, mesh, etc.). Args: - resource_path (string): res:// path to the resource e.g. "res://assets/player.png" Returns: { path, type, name, metadata: object }
godot_assign_resourceLoads a resource and assigns it to a property of a node. Useful for setting textures, materials, audio streams, etc. Args: - node_path (string): Node path e.g. "/root/Main/Player/Sprite2D" - property (string): Property name e.g. "texture", "material", "stream" - resource_path (string): res:/…
godot_create_sceneCreates a new empty scene file (.tscn) with a specified root node type. Args: - scene_path (string): res:// path for the new scene e.g. "res://levels/level2.tscn" - root_type (string): Godot class for the root node e.g. "Node2D", "Node3D", "Control", "CharacterBody2D" - root_name (string, opt…
godot_list_scenesReturns all scenes currently open in the Godot editor, including the active scene. Returns: Array of scene objects: { path: string, root_node: string, root_type: string, node_count: number } Examples: - Use when: "What scenes are open?" or "List all scenes"
godot_get_scene_treeReturns the full node hierarchy of the specified scene (or the currently active scene if no path given). Args: - scene_path (string, optional): Path to the scene file e.g. "res://levels/main.tscn". Defaults to the active scene. - depth (number, optional): Maximum recursion depth (default: 10, m…
godot_get_nodeReturns all properties of a specific node by its scene path. Args: - node_path (string): Full node path e.g. "/root/Main/Player" or "Player/Sprite2D" - scene_path (string, optional): Scene to look in. Defaults to active scene. Returns: { name, type, path, properties: Record<string, unknown> …
godot_add_nodeAdds a new node of the specified type as a child of the given parent node. Args: - parent_path (string): Node path of the parent e.g. "/root/Main" - node_type (string): Godot class name e.g. "Sprite2D", "CharacterBody2D", "Label", "AudioStreamPlayer" - node_name (string): Name for the new nod…
godot_remove_nodeRemoves a node (and all its children) from the scene. This is destructive and cannot be undone via MCP. Args: - node_path (string): Full node path to remove e.g. "/root/Main/OldEnemy" - scene_path (string, optional): Scene to modify. Defaults to active scene. Returns: Confirmation message.
godot_set_node_propertySets one or more properties on an existing node. Args: - node_path (string): Full node path e.g. "/root/Main/Player" - properties (object): Key/value pairs to set. Values must be JSON-serialisable Godot variants. Common keys: "position", "rotation", "scale", "visible", "modulate", "text", "…
godot_reparent_nodeMoves a node to a new parent within the same scene, preserving its world transform. Args: - node_path (string): Node to move e.g. "/root/Main/Enemy" - new_parent_path (string): Destination parent e.g. "/root/Main/EnemyGroup" - scene_path (string, optional): Scene to modify. Defaults to active…
godot_instantiate_sceneInstantiates an existing .tscn file as a child node inside another scene. Args: - scene_to_instantiate (string): res:// path of the scene to instance e.g. "res://enemies/goblin.tscn" - parent_path (string): Node path of the parent in the target scene e.g. "/root/Main" - node_name (string, opt…
godot_save_sceneSaves the specified scene (or active scene) to disk. Args: - scene_path (string, optional): res:// path of the scene to save. Omit for active scene. - save_as (string, optional): New res:// path to save a copy to (like Save As). Returns: Confirmation with the saved path.
godot_read_scriptReads the content of a GDScript (.gd) or other text-based resource file. Args: - file_path (string): res:// path e.g. "res://player/player.gd" Returns: { path: string, content: string }
godot_write_scriptWrites (creates or overwrites) a GDScript file at the given path. Args: - file_path (string): res:// path e.g. "res://player/player.gd" - content (string): Full GDScript source code to write. Returns: Confirmation with the file path. Examples: - Use when: "Create a new movement script for…
godot_run_scriptExecutes a GDScript expression or block in the Godot editor context (via EditorScript). Useful for querying engine state or performing quick operations. Args: - code (string): GDScript code to execute. Should be a valid expression or a series of statements. Has access to: Engine, ProjectSetti…
Disclosed vulnerabilities in this server's declared npm dependencies (via OSV). Whether each is reachable depends on the installed versions.
@modelcontextprotocol/sdk has cross-client data leak via shared server/transport instance reuse
Anthropic's MCP TypeScript SDK has a ReDoS vulnerability
Model Context Protocol (MCP) TypeScript SDK does not enable DNS rebinding protection by default
axios Vulnerable to Full Man-in-the-Middle via Prototype Pollution Gadget in `config.proxy`
axios Vulnerable to Credential Theft and Response Hijacking via Prototype Pollution Gadget in Config Merge
GODOT_HOST127.0.0.1 Host where Godot is runningGODOT_PORT"": "9080"Tool handlers catch errors
Only 0/16 tool handlers wrap calls in try/catch (0%)
Wrap each tool handler body in try/catch and return a structured error response.
Tests exist
No test files found
Add tests that exercise each declared tool.
Production dependencies are patched
0 critical, 17 high severity in production deps — @modelcontextprotocol/sdk@1.12.0 (high), @modelcontextprotocol/sdk@1.12.0 (high)
Run npm audit fix, or upgrade the affected packages to a non-vulnerable version.
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