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28 days ago
mcp_so

Unity MCP Integration

Access real-time information about your Unity project\r\nRead/Write Functionality to Unity Project Files\r\nUnderstand your scene hierarchy and game objects\r\nExecute C# code directly in the Unity Editor\r\nMonitor logs and errors\r\nControl the Editor's play mode

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// key findings
No credential exfiltration, no sensitive file access, no obfuscation
Static analysis found nothing flowing your secrets to unexpected places.
Open source with a license and README
Anyone can audit the code, the license is declared, and the publisher documents what it does.
// required environment variables
This server reads these from process.env. You'll be asked to provide them before it can run.
configMCP_WEBSOCKET_PORT"": "5010"
configUNITY_PROJECT_PATH
// full audit trail
The full breakdown of what we checked, the deductions that landed, the network hosts, the dependency advisories, and concrete fix guidance is available to verified publishers.
// improvement guidance — verified publishers only
We have 4 concrete improvements we can share with the publisher of this MCP. Each comes with specific guidance to raise the trust score.
// embed badge in your README
[![M8ven Score](https://m8ven.ai/badge/mcp/quazaai-unitymcpintegration-j7rlsw)](https://m8ven.ai/mcp/quazaai-unitymcpintegration-j7rlsw)
commit: d1515b326e2fc14b39de5a08534159ba29963c7d
code hash: 62cdc9ffdf45ffebabdc87af89e963ed7c58085599809ca04627455633c864f5
verified: 6/14/2026, 11:09:45 AM
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