Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted game development.
Caution. Specific findings reduced this grade. They are listed on the page. Grades reflect the full trust pyramid: code, verification depth, and reputation. New projects cap at C until adoption is earned.
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n24q02m
Source: github_code · also listed on github_topic, Glama
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GODOT_PATHThe Godot binary is auto-detected from common install locations and PATH. No environment variables are required for basic usage. Optionally set GODOT_PROJECT_PATH and to override the defaults.GODOT_PROJECT_PATH"": "/path/to/your/godot/project"HOSTNo Server default HTTP host (HTTP mode only)MCP_TRANSPORTNo stdio Set to http for Streamable HTTP transportProgramFilesProgramFiles(x86)TRANSPORT_MODEPORTTool annotations
No tools have read-only/destructive annotations
Add readOnlyHint or destructiveHint annotations to every tool so hosts can warn users before invoking.
All four hints declared on every tool
17/17 tools missing one or more hints — project (missing: readOnlyHint, destructiveHint, idempotentHint, openWorldHint); scenes (missing: readOnlyHint, destructiveHint, idempotentHint, openWorldHint); nodes (missing: readOnlyHint, destructiveHint, idempotentHint, openWorldHint), +14 more. OpenAI's directory rejects tools where any of the four hints are missing or non-boolean.
For every tool, set all four hints (readOnlyHint, destructiveHint, idempotentHint, openWorldHint) to explicit true/false values that match the handler’s actual behaviour.
Tests pass
npm test failed — tests do not pass
Make sure npm test runs cleanly. Common cause: missing build step or missing env vars.
Shell command execution
13 child_process calls — runs shell commands
Prefer library functions over shell-outs. If you must shell out, ensure all inputs are properly escaped.
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