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2 days ago
glama

Unity MCP Claude Code

Enables Claude to control Unity Hub and Editor headlessly, allowing automated game building, asset generation, and PBR texture creation.

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// key findings
No credential exfiltration, no sensitive file access, no obfuscation
Static analysis found nothing flowing your secrets to unexpected places.
Open source with a license and README
Anyone can audit the code, the license is declared, and the publisher documents what it does.
🔐
You'll be asked for 1 credential: FIGMA_TOKEN
These are read from process.env at runtime. Make sure you trust where they’ll be sent.
// required environment variables
This server reads these from process.env. You'll be asked to provide them before it can run.
🔐 secretFIGMA_TOKEN. Fehlt ein Programm, melden die Tools das sauber; der Unity-Kern funktioniert ohne sie.
configUNITY_HUB_MCP_CONFIG
configUNITY_HUB_MCP_ALLOWED_ROOTS
configUNITY_CLI_PATH
// full audit trail
The full breakdown of what we checked, the deductions that landed, the network hosts, the dependency advisories, and concrete fix guidance is available to verified publishers.
// improvement guidance — verified publishers only
We have 5 concrete improvements we can share with the publisher of this MCP. Each comes with specific guidance to raise the trust score.
// embed badge in your README
[![M8ven Score](https://m8ven.ai/badge/mcp/mauriceputinas-unity-mcp-claude-code-bqvja5)](https://m8ven.ai/mcp/mauriceputinas-unity-mcp-claude-code-bqvja5)
commit: ecd4106aee8427a1988d3f5b02944b9219048910
code hash: 0166f8791e2a78499ca8ae4aa66de30ccde71f576ed7e23ac6b587b5c97a4000
verified: 6/24/2026, 9:46:37 AM
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