Local MCP server for automating the Eden Nintendo Switch emulator, enabling control of Switch buttons, touch input, screenshots, and parallel sessions via the control-enabled custom build.
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Limited view: static analysis for Python is partially covered.
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Leuconoe
Source: Glama
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EDEN_PORTABLE_ROOTTOML 탐색 및 내장 기본값의 루트 frozen executable 폴더 또는 CWDEDEN_CONFIG_FILE"D:\\private-config\\eden-mcp.toml"EDEN_EXECUTABLEeden.exe 경로 eden.exeEDEN_LOG_PATH명시적 로그 경로 자동 검색EDEN_PROFILE_TEMPLATE세션별로 복제할 포터블 프로필 userEDEN_SESSION_ROOT관리 세션 상위 폴더 sessionsEDEN_USER_DIR비포터블 실행은 또는 Windows의 %APPDATA%\eden fallback을 사용합니다.XDG_DATA_HOMETool annotations
23/27 tools have annotations
Add readOnlyHint or destructiveHint annotations to every tool so hosts can warn users before invoking.
All four hints declared on every tool
27/27 tools missing one or more hints — eden_start_game (missing: readOnlyHint, destructiveHint, idempotentHint, openWorldHint); eden_wait_for_state (missing: destructiveHint, idempotentHint, openWorldHint); eden_validate_launch (missing: destructiveHint, openWorldHint), +24 more. OpenAI's directory rejects tools where any of the four hints are missing or non-boolean.
For every tool, set all four hints (readOnlyHint, destructiveHint, idempotentHint, openWorldHint) to explicit true/false values that match the handler’s actual behaviour.
Tool inputs are validated
25/27 tool handlers declare input schemas (93%)
Declare an inputSchema with zod/joi/yup on every tool definition.
Tool handlers catch errors
Only 0/27 tool handlers wrap calls in try/catch (0%)
Wrap each tool handler body in try/catch and return a structured error response.
Tool test coverage
Only 4/27 tools referenced in tests (15%)
Write tests that reference each tool by name so every tool has at least one test.
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