glade-mcp (Glade-tool/glade-mcp) is an MCP server listed on the M8ven Trust Index. It scores 89 out of 100, grade B. It declares 7 tools. No publisher has claimed this listing.
Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 275+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.
Emerging. No concerning findings. Grades remain capped until the project builds reputation through adoption. Grades reflect the full trust pyramid: code, verification depth, and reputation. New projects cap at C until adoption is earned.
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Glade-tool
Source: github_topic · also listed on Glama
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UNITY_BRIDGE_URLNo Unity bridge URL (default: http://localhost:8765)GLADEKIT_MCP_DISABLE_ASSET_PIPELINE"env": { "": "1" }GODOT_BRIDGE_URLGLADEKIT_MCP_FORCE_ENGINEEngine auto-detection: the MCP server probes both ports on startup and exposes the matching tool set. Running both editors at once? Set =unity or =godot to pin a specific engine.GLADEKIT_MCP_SUPPRESS_BRIDGE_WARNINGNo Set to 1 to silence the stderr warning when the Unity bridge is older than the recommended versionGLADEKIT_API_KEYPaid tier (): To enable RAG knowledge base and cross-session memory on any client, add the key to the env field of your config. See [Cloud intelligence](#cloud-intelligence) below.GLADEKIT_CLOUD_URLOPENAI_API_KEY"env": { "": "sk-..." }Tool annotations
No tools have read-only/destructive annotations
Add readOnlyHint or destructiveHint annotations to every tool so hosts can warn users before invoking.
All four hints declared on every tool
7/7 tools missing one or more hints — get_relevant_tools (missing: readOnlyHint, destructiveHint, idempotentHint, openWorldHint); remember_for_session (missing: readOnlyHint, destructiveHint, idempotentHint, openWorldHint); recall_session_memories (missing: readOnlyHint, destructiveHint, idempotentHint, openWorldHint), +4 more. OpenAI's directory rejects tools where any of the four hints are missing or non-boolean.
For every tool, set all four hints (readOnlyHint, destructiveHint, idempotentHint, openWorldHint) to explicit true/false values that match the handler’s actual behaviour.
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