Controls a Godot editor adapter via MCP, reporting bridge status, scene summaries, and selected nodes, with secure WebSocket authentication and scene-safe node selection.
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process.env. You'll be asked to provide them before it can run.WORLDKIT_MCP_TOKEN— export ="$(python -c 'import secrets; print(secrets.token_urlsafe(32))')"WORLDKIT_PROJECT_ROOT— export ="/absolute/path/to/the/godot/project"WORLDKIT_MCP_WS_HOST— export ="127.0.0.1" # only loopback values are acceptedWORLDKIT_MCP_WS_PORT— export ="6506" # use 0 only in tests that pass the chosen URI to GodotWORLDKIT_MCP_REQUEST_TIMEOUT— export ="5.0"[](https://m8ven.ai/mcp/deployfaith-hermes-worldkit-mcp-12mw7f)